![]() The music is another highlight: Dan Terminus’ thumping synthy tunes absolutely rock, and I would not be surprised (nay, I’d be happy) to see it released in vinyl format somewhere down the line. But NeuroVoider really shines through in the gameplay department: very precise twin-stick shooter action with TONS of customization, cool weapons… Yeah, I like the game. ![]() It may seem like a boring formula, and it can be depending on how the gameplay is executed. The story in NeuroVoider is about as important as it is in Super Mario Bros. As I sit here, listening to my favorite album by Sam Roberts (We were born in a flame, in case you were wondering), I think back fondly to my time with NeuroVoider: tough enemies, of which there are many (over 8 thousand, the devs reckon), a cracking soundtrack by Dan Terminus, great level design, basically endless replay value thanks to procedurally generated content… My only regret is that this game didn’t come to Vita sooner, at a time where a wider audience might have benefited from its excellence.
0 Comments
Leave a Reply. |